Canon Marks 15 Years of the Cinema EOS System
Canon Inc. is celebrating the 15th anniversary of the Cinema EOS System this month, Canon U.S.A. announced. Launched in 2011 for professional video production, the line is now used for
The business of sports tech, in brief.
Canon Inc. is celebrating the 15th anniversary of the Cinema EOS System this month, Canon U.S.A. announced. Launched in 2011 for professional video production, the line is now used for
Pokémon UNITE will end service on 23 March 2027, two days after the Aeos Crown 2027 finals in Tokyo. Regional qualifier registration is now open.
Media Links’ Xscend platform and MDP3020 IP media gateways supported live broadcast contribution for the All-Asia Games, that recently took place in Japan. Running from September through October 2026, the
The FIFAe Finals are postponed one day before Jeddah’s event, with no replacement date or venue announced after Japan and Brazil withdrew.
Spalk has announced expanded multilingual commentary partnerships with the NBA and NFL. For the NBA, Spalk will provide remote broadcasts in Greek, Portuguese, Turkish, Japanese, Thai, Indonesian, and Korean for
China beat Japan in the Identity V final as Mu Xinyue became the first woman to win an Asian Games esports gold medal, for China.
Netflix has announced it will become the exclusive home for WWE programming in Japan beginning October 1, 2026. The lineup includes Raw, SmackDown, NXT, Premium Live Events including WrestleMania, Royal
MLBB Asian Games 2026 features 11 national teams in Japan, with group-stage standings, knockout dates and the first Asiad gold at stake.
Paritosh's 2-2 Group B record earns India a quarter-final place in Puyo Puyo Champions at the 2026 Asian Games in Nagoya this weekend.
Asian Games esports will feature 25 Japanese players across nine titles in 2026, amid questions over the discipline's place in multisport competition.
Riedel and ARRI are strengthening their collaboration with Japanese live production company Gonshiro Co., Ltd. to develop workflows connecting imaging, communications, and operations for large-scale live events. Gonshiro handles approximately
Super Smash Bros. Ultimate hasn’t had an update since June 2025, but Nintendo just had to barge into the competitive space when it saw players attempting to thrive. Developers woke from their slumber like Godzilla sensing another kaiju landing in Tokyo and decided it was necessary to drop Patch…
The University of Oregon, Big Ten Network, and DAZN have announced a content and distribution partnership that will make Oregon football available to fans in Japan and other international markets.
VALORANT Champions Tour Pacific has long positioned itself as a stage designed to unite talent from South Korea, Japan, Southeast Asia, Oceania, and more under one competitive banner. Hosted primarily in South Korea and featuring a mix of partnered and Tier 2 organizations, the league has produced…
Every region has a game that dominates its gaming ecosystem. Korea has League of Legends. Pakistan has Tekken. Japan has Street Fighter. Southeast Asia has Mobile Legends: Bang Bang. Europe has Counter-Strike 2. Meanwhile, China has a strong footprint in all games, but there is one game that they…
Live production in the cloud is a growing trend across the industry, and Major League Baseball has been one of the leagues at the forefront in exploring the technology workflow
The 2026 FIFA World Cup is a big deal for DAZN, which has distribution rights in three markets: Italy, Spain, and Japan. Each requires a different editorial approach and even
If you’re anything like me (chronically online, spend too much time scrolling TikTok), you’ve probably seen tons of videos over the past few weeks of World Cup fans from Europe, Japan, Korea, and Mexico flooding various cities in the United States to watch the matches. It’s one of those rare…
BRAHMA AI and Hakuhodo Technologies have announced a strategic partnership under a Memorandum of Understanding to develop, commercialize, and deploy AI-powered digital humans across Japan and the Asia-Pacific region. The
It looked like a massive Evo was coming this summer. Last year’s Evo Vegas was massive, with 8,541 unique registered competitors and 14,500 attendees. Then, Evo Japan earlier this year was even bigger, with 9,875 total participants. It was mostly for Street Fighter 6, but still. By all accounts, it…